

OUTSET MEDIA GAMES FULL
And you build these characters yourself, rather than us sort of providing, you know, traditional heroes, whatever.”Īnd if you think of something that might be cool to try in the game, the odds are that it is going to work, the developers said.Ĭontestants need to rely on their intuition, use the environment to their advantage, and make full use of their bespoke arsenals and abilities to defeat their rivals and complete objectives.Īll of this beautiful, brutal chaos is wrapped up into an over-the-top virtual game show, centered on a high-stakes tournament with eliminations between every high-tempo round. So you can be a nimble ninja that roams the rooftops, taking down enemies with a katana, or heavy tank with a rocket launcher that can bring down entire levels. But you also get to create your own look. You get to build your own contestants, with your own loadout, your own abilities. “So in terms of who you are, and how you play, both through the visual, and the gameplay customization. “These dynamic environments are combined with a large degree of individual freedom,” Tilleby said. From stealthy ninjas defeating opponents with a katana, to cowboys tanking with rocket launchers, every contestant can control who they are and how they play. The visual and gameplay customization allows players to build their own unique contestant. It’s a great way for players to manipulate the environment to their own advantage, and I’m surprised we haven’t seen this become a standard part of futuristic games. That’s pretty cool, though I would say that I saw this first in the game Prey. You can notice that there is some foam that players can spray in front of them, creating a barrier or perhaps a bridge to another building. Player expression and deep customization The Finals trailer takes place in the old town of Monaco. “We’re really proud to finally sort of make it into reality,” he said. Technically, this is a kind of holy grail that Embark has been chasing, Tilleby said. This means that players are always in sync when such destruction is happening. Where movement and destruction doesn’t happen on the client side of the game. One of our key innovations that we’re bringing to The Finals is our own server side movement and destruction system. You can interact with physical objects around you can pick them up and throw them and set things on fire. “You can wreck everything from furniture to entire buildings. “The environmental is fully destructible,” Tilleby said. These arenas are immersive and fully destructible, powered by Embark’s new server-side destruction and movement system that ensures every player experiences the same impact to the world at the same time – whether it’s a piece of furniture blown apart or a whole building collapsing. I’ll have to see if I recognize any of the places. This one in the video is the old town of Monaco, which, believe it or not, I have visited in real life. And these are arenas based on iconic real world applications.” Dynamic and destructible environments The environment of The Finals is dynamic and destructible.Ĭontestants fight it out in virtual playgrounds based on some of the world’s most iconic places. So as a contestant in the finals, you will enter our hyper realistic virtual playgrounds.

That’s something that we want to develop over time release. But I’m not gonna spoil them with that today. “There are many things that we want to explore when it comes to the world, like what’s going on outside of the game show and who are the show runners and all that stuff.

It’s an over the top brutal experience, where you and your teammates fight for fame, riches and the favor of generous seasonal sponsors,” Tilleby said. “So in this game, you play a contestant in a virtual game show called the finals. The launch date for the game hasn’t been set yet, and the developers want to digest feedback from the alpha test. Players can sign up for a chance to play via Steam. The game is currently in alpha and will be having its first closed public playtest from September 29 through October 3. But it’s it’s also a game where the players that can use the environment and adapt to the changes in the environment.” When you take out an enemy in The Finals, it rains money. It’s a game where aiming and shooting is important. So we want to build a game that provides players with the tools to meaningfully interact, change and use the world as they play.

“The vision has been to make a team-based first person shooter that pushes environmental dynamism, destruction and player freedom to the very limits of possibility,” Tilleby said. Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.
